I've encountered personal fails like these so far are: quivers and pouches get "reload" (so archers are actually quite self-sufficient), escort quests are much easier in the elf forest or the start ruins because you can stand between the homicidal people and the suicidal one (I've come to expect escorts to fail), be ready for anything when a purple monster pops up due to class levels (biggest source of seemingly unfair death so far), most melee power appears to come from weapon mastery, and starting towns have useful stuff including free experience from the arena quest.Īny character starting strategies to share? I think my most successful so far has been thalore archer with maximum dex and every point possible in bow mastery. The generic talents are frustrating because I want them most sometimes. But I don't like the way talents are structured everyone has class-based weapon restrictions except the Archmage. WOW, the starting area for that class is really fun. I wasn't really into it until unlocking the Archmage. There are still a few glitches and balance issues, but the dev team is actively working on the game (the last release was just last month, in fact). The game's officially in beta right now, but it's completely playable. In a genre defined by permadeath, it's nice to have some tangible rewards for your progress.ĭownloadable from its website (). I was a bit on the fence about that concept at first, but it's grown on me. The game also has unlockable races, classes, and game modes. The closest equivalent are inscriptions, which give your characters reusable abilities, making the game more about cooldown management than resource management. Interestingly enough, there are no traditional consumables in the game: That means no food clock, and no potions (except as rare artifacts that permanently change your character on use) or scrolls. ![]() The skill system is along the lines of Dragon Age Origins or Dungeons of Dredmor, with various talent trees that you can invest points in to unlock or improve their respective talents. Anyone else familiar with this gem of a roguelike? Its setting is designed like ADOM's, with an overworld map that contains multiple procedurally-generated dungeons and sidequests, and the gameplay is well-polished.
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