![]() The few sound effects used for the objects were fitting and the completed puzzle chime was nice though, so at least they included that. Music was pretty static throughout and only changed for the cutscenes in order to build up moments. Since each cutscene was shown in the form of multiple still images, they would have been better off with a concept art-type style instead with only the final chapter having the animated character. It all gave off a fun, cartoonistic-style, but the actual character models used in the cutscenes were quite bad. I liked the way that the shadows of objects and Bella were designed, plus the physical objects that you move had a decent graphic value. You will also have the occasional stationary glass table in the room that is only there to hinder your options when trying to solve the puzzle. Most objects can move in any direction, but some can only go horizontally or vertically, depending. Then when you are controlling the objects to make the shadows, they will have arrows indicating which direction they can move. However, you can not adjust the height of her jump as you can in many platform games, so you will have to take her height into account while trying to solve the puzzle. This could include a spiked wall, spiked platform, moving saw blade, and a variety of other deadly obstacles.Īs for the controls themselves, controlling the shadow of Bella is much like a 2D platformer game where you have your movement and jump control. Also, the obstacles included in each puzzle will vary each time. If you fail to collect all of the paper before reaching the end of the puzzle, it will not be completed, so you will need to figure out how to collect each piece of paper. In each puzzle, you will see pieces of paper that you need to collect. The whole reason you have to adjust the shadows is twofold as well. This helps prepare you for what is to come as each room will be harder to complete than the last. The first room starts off rather simple to get you started and then will quickly get harder before the end. This allows you the chance to adjust the objects to set the shadows how you think they need to be in order for you to get all the to the other side as the shadow of Bella.Įach room will have its own type of challenge, or change, when it comes to solving the puzzles. You can jump between controlling these two aspects at any moment. Movement itself is split between two things: the movement of the objects that are casting the shadows on the wall and the movement of Bella’s shadow herself. Going through her memories in each core room of the house, she has imagined challenging puzzles to overcome in order to see the happiness that lies within her past. StoryĪfter moving out of her family’s home, Bella finds herself in the pursuit of reconciliation with her past. Playing as the shadow of a girl’s memory in the house she grew up in, we must manage to get through each puzzle that blocks our pathway to reuniting with the happy part of our memories. Playbae Games has given us In My Shadow, with the help of Alcon Interactive Group who published it on Steam, and provided us with the new mechanic of shadows. ![]() Yet another puzzle game developer has managed to bring us a new way to solve the challenges standing between the start and the finish of each level.
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